Meteor Guard

WATCH 01 / 40 · FIRST RESPONSE

A clear sky

Aim ahead of the meteor. Meteors move after a 3-second countdown.

1 meteor inbound3 probes ready

THE OUTER WATCH

Protect your little world.

Drag the handle to aim. Meteors move after a 3-second countdown.

CAMPAIGN BEST0/ 40,000
Bests save on this browser, with a server backup when connected.BEST —

FORTY WATCHES. ONE SMALL WORLD.

The defense line.

0 / 40 watches cleared

Explore the collection ↗

READ THE SKY

Meet the meteor halfway.

  1. Aim ahead. Drag the handle in the sky or use the angle slider. Power adds speed to the probe’s base launch impulse; 0% still launches. Each watch begins with a three-second countdown. Aim during the countdown; meteors then move automatically whether you launch or not.
  2. Protect Solace. Hit every orange meteor before any one reaches the planet. Pale rocks block probes. Purple and teal worlds bend trajectories through gravity.
  3. Keep launching. Later watches bring up to four simultaneous meteors. You have a limited probe reserve and a short launch cooldown. You can aim and launch again while probes are in flight.
  4. Reach farther, arrive sooner. Each hit earns up to 700 range points, using 700 × √(interception distance / starting distance), capped at 700, plus up to 300 speed points: 300 × max(0, 1 − flight seconds / 8). The level score is the average across all meteors. You must intercept all of them to pass; 700 earns two stars, 850 earns three. Replays improve only a higher best.

Touch, mouse and keyboard work: ← / → change angle; ↑ / ↓ change power; Space launches. Escape pauses. Only active play advances the simulation. Sound starts off and is optional. Training projections fade after the opening watches.

Scaled two-dimensional gravity is a game model, not a real interception system. Guest saves belong to this browser; keep site data and the essential save cookie. Use Account when a sign-in provider is connected to continue across devices.